The Palette Editor interface is a far cry from the one I used in Fighter Factory Classic, and I can't help but feel lost. I downloaded FF3 and I'm still trying to figure how to do this. An important part in palette creation however was organizing the color gradients for character sprites. So, this is essentially a labour of love and impatience I guess, since there's quite a few I plan on making.and like I said, my compilation game covers basically every series of Street Fighter in 1 *that exists in mugen at least* So far the most annoying to recolour, are the sprites for Alexlexus/Blood Riot Iori's gouken's, I'm using the latter for more accuracy in gameplay, but I hate how the colours are separate for a lot of specific stances so it'll be a load of trial and error.Before FF3 was released, I had little to no trouble creating palettes for MUGEN characters. Consider it also a matter of just learning over asking and waiting, I'm normally a patient person, but it irks me when I can't find something I've seen or that I think should have already been made haha. I still have all the characters in my sig to do, since all I ever did was the base sprites for all of them. That project has slowed, which is a shame since I put a lot of effort into my Tomba, but it's not dead, I'll still work on it if it resumes a bit more. I remember we talked before for the Megaman Bit of Destiny project, I think you were working on Rolento for that too haha, my former username, was 8-Bit asked, but I dunno, it seemed like one of the easier things to do, if I were to do anything for Mugen by myself, I guess I was right, but it's just amusing to see how many different looks you can get out of one character, just reminds me of the Megaman sprite editting all over again lol. I've been a mugen player for a good while now, but I've never really contributed anything back, and so I thought I'd start with this, I hope to slowly learn to do things. This explains the SF1/4 palettes for Alpha characters, and my eventual work that I will be doing on SF3 characters with alpha palettes *some with SF1, if they're tied to a previous generation like Yun/Yang, Ibuki*. So what I thought of was, basically to try and create consistency through generations of varying characters. The name of it is basically what started it, characters from Street Fighter, some look very dated compared to others, and I don't really like a lot of default random palettes that are included. I was using Necro's current Neon Screenpack, changed at least the logo to "Street Fighter Generations" and modified little else so far. The reason why I essentially started was to begin a look of more consistency with various characters. However the real reason (which also explains why I've only done Street Fighter palettes in this thread also) is for my own private mugen compilation game. Thanks for the tip, I'll probably give it a shot once I download him later on today then, since Warusaki had things like the hair and parts of the clothes on the same layer, and shared parts of shading that also didn't work out well once changed.Īs for your influence, to be honest it started with Cyclysm's recent post, and how he had made both a Udon and SSFIV:AE Palette for Vyn's Evil Ryu, which kinda got me curious, and after some successful attempts at it, it slowly started me on this palette crazy not long ago lol. Pack includes colours for the initial 17 characters that were released with the BetaĪs well as Arthur, the Sub-Boss and both variations of CM Punk. Link for all my palette work will be hosted on my mediafire here-> ALL PALETTES HERE + others (sorry too lazy to go back and check all of them at this point lol)ġ: Froz - JZ's Balrog with his CS Patch doneĢ: Big Boss - Mr Karate/Gustavo's Kairi done 1: D.Magician - Splodes' Captain Commando doneĢ: Ness The Avatar - Mystik blaze's Captain America/JMM Vice doneģ: Davismaximus - Sanders' - Color Separated Wolverine doneġ: Ness the Avatar - Infinite's Krauser doneĢ: Dead or Alive Fan - H"s Maki w/ Girards' CS patch doneģ: Froz - Divine's Mai with his CS Patch done
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